Quote:
Originally Posted by Spyder73
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close, but incorrect...
Enchanters group well with literally any class, so take that out of the equation and you are left with the necromancer.
The classes who group best with necromancer are Monk and Shaman, so my suggestion would be add in a Monk or Shaman.
Monks can chain pull for your double-charm-DPS-machine, so I would say necro/enh/monk would be an ideal power trio (I know from experience also). Necromancers can heal quite well is something people tend to forget and can easily keep a monk up who is pulling and DPSing.
Cleric and Druid are both inferior choices to the Monk in this trio by a long shot. Cleric CH is OK, but so is killing your pet and getting a new one. Nothing really makes up for the monks pulling ability/off-tanking ability/DPS
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Necro+monk+enchanter is better than enchanter+necro+priest? For what?
Monk brings more damage and more pulling, and can tank with some effort (which may be significant, depending on level/enemy) from the trio. But necro+enchanter already has damage and pulling in abundance, and lots of CC and two pets to help cope with when pulling does go bad. What that duo needs in a third character is safety!
Priests are safety. Clerics have huge HP buffs and fast heals, CH makes pets better, and more roots and stuns never hurt... plus rez. Shamans have minimal buffs to help necro or chanter, but spot heals and regen are huge to survive charm or CC breaks, malo improves basically everything any of the three wants to do, slow is better than chanters and relieves enchanter for other tasks... plus damage and some tank. Druids bring nice HP buffs and heals and regen, snare improves charm safety, ports are awesome utility... plus damage.
It's not really a debate. A priest is the best third when your first two are enchanter+necro. Not sure why you think the best partner for a necro has relevance to what the best third for a necro+enchanter pair is.