Quote:
Originally Posted by DetroitVelvetSmooth
[You must be logged in to view images. Log in or Register.]
it works fine, though every once in a while I will cast blind and have the mob run away because as im casting, someone will land a nuke and draw agro. mob steps towards nuker, out of melee range, and then blind lands and he runs. Although the post 4 situation hasnt happened to me, it's interesting. Chanter has agro, but mob is blind and pally is in melee range. pally breaks mez, mob apparently steps towards chanter, out of range of anyone else, and runs away. What SHOULD happen is that mob hits closest player with highest agro until blind wears off, then agros player with most agro overall. Is this right? It's how i remember it working. Gonna test when i can.
|
You're correct in the way it should work. Currently if someone outside of melee range is #1 on hate list, the mob will be feared, even with other PCs in melee range. Also, summoning mobs will still summon #1 on hate list.