View Single Post
  #9  
Old 11-03-2016, 11:12 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,701
Default

@Lhancelot the sad truth is when soloing as a wizard for the first 15 levels a strong strategy gear for melee. Even meditating mana regen absolutely sucks. You're better off stacking hp/ac, grabbing a 1:2 ratio weapon, haste and casting illusion: monk using mana only when the situation dictates. Obviously this is not the play style someone rolling a wizard is really after!

@Pyrion wizards definitely great character for baby sitters, or for playing while doing housework/cleaning. Hit your spam nuke/afk macro and go change that nappy!

@op: Let me preface this by admitting I believe wizard is probably the weakest class there is for grouping. That said, I've found the best active role to play in a group is a ghetto CC. Loads of interrupt stuns, a 5 sec stun fairly early on, T-flux staff helps to pick out and off root adds on inc or even to aggro kite as cc. Also, wizard is fairly happy to sacrifice a spell slot for cancel magic.

The thing is, for all that, an enchanter or second cleric can do the above better. e.g mez, memblur, sooth, damageless stun, heal, rune.

Druids can do most of what a wizard does, but is at the disadvantage of not having a damage-less root so unlike the wizard they can't help by rooting mezzed adds.

The necromancer is kind of a enc/cleric hybrid and does almost everything you could want a caster to do and isn't hamstringed without an enchanter.

The only groups my wizard gets invited to are in the Hole (TL's and pick ups pretty handy) or PL groups (where aoe is handy).