[Anything] vs Wizard, who brings more to a group, the answer is "Anything".
It is the sad truth that wizards are not well suited to XP groups in EverQuest. During the Kunark and especially Velious era, sustained DPS is king. Mobs get fatter and fatter and a wizard's best nuke becomes a smaller and smaller percentage of the mob's total HP. Even the largest mana pool is drained in short order from repeated nuking and then the wizard has to sit around for a long, long time.
On a raid, it's great, brings down targeted mobs faster. But wizards are very one-dimensional characters, and their chief dimension of burst damage in the form of nuking is the most inefficient way to spend your mana in the game.
On top of this, necromancers are a very good group class, highly underrated, with a lot of tricks. Hands down they bring more. It isn't even close, unfortunately for the wizard.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
|