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Old 11-10-2016, 11:54 AM
zanderklocke zanderklocke is online now
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Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
CSG may not have existed in name, but those guilds working together to down raid targets (they each wanted their own slots but wanted to ally for kills as needed, essentially double / triple dipping) was one of the reasons the rotation broke in the first place, those relationships had existed for a very long time.
Instances are a necessity to a fair and equitable raid scene in MMOs that avoids player complaints and CSR time; all MMO modern designers realize this. In Project 1999, problems will always emerge related to rotations. The problem with a single rotation slot rotation spanning all mobs in non-instanced EQ is that it doesn't make sense with the difference in difficulty of mobs and the unexpected variance of raid pops, as evidenced by the Kunark situation we had.

If a group of 3 guilds share a rotation slot on Gorenaire, should they have to share a rotation slot on Maestro? Alternatively, should they have to even be required to be on the rotation for Gorenaire if they don't want to be? A rotation in EQ is always going to be weird arbitrary comparisons rules such as if you can't kill "X" mob alone, you should not be allowed to kill "Y" mob alone. The people with more capable guilds will always want difficult gatekeeper mobs, as evidenced by the multiple revisions of the "mandated" new agreement to prevent other guilds from getting better targets.

That is the problem with how guilds could never agree on a rotation; there was a difference in opinion on how guilds should be "required" to participate in a rotation spanning multiple mobs. There is no way 9 or so guilds would have ever permanently agreed on anything because of this.

I always thought that rotations would make sense per mob, but that's because I'm a casual loser. What I thought would make sense is if you share a slot once on a mob with another guild, you have to always share that slot with the other guild. If you can kill a mob individually, you have to always kill that mob individually. However, obviously, people think guilds would break apart and "game" the system if rotation slots were established per mob as opposed to across the board of all mobs because many players don't believe guilds would not game this system by having break off guilds and only participating on mobs with the best loot. During the Class R rotation, maybe guilds gamed the system, maybe they didn't. I'm not sure, and this will always be a point of contention and debate.

Guilds will never permanently agree to a rotation that isn't staff mandated because players will find loopholes or ways to push back in the best interests of their size guild to get the most loot possible. People don't really care about sharing in a video game, and people tend to not play nice. It's a video game; it's not like reputation and kindness really matter anyway. The fact that people are still wall staring and FTE racing shows it's all about the loot or bragging rights.
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