Thread: Spell Critical
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Old 03-17-2011, 03:36 PM
nilbog nilbog is offline
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Quote:
Originally Posted by TanDemain [You must be logged in to view images. Log in or Register.]
From: http://www.eqclassic.org/forums/view...&t=702&start=0



I would like to suggest applying wizard spell criticals. I know it doesn't fit into the "classic" definition, but neither does; blocking MQing (-jboots) and 2-Boxing, high-polygon red-skeleton pet models, etc etc. I can only remember the positive from this application of innate criticals once 12+.

?
Wells, i laughed because of your reasons. Guess I should clarify.

-Blocking MQ. This is funny, considering MQing didn't work at all, and we've applied it to various scripts since its inception.

-2 boxing. Don't care what you think about this. It's classic more than its not classic. I'd estimate less than 1% of players in 1999-2000 boxed, so give that up.

-high polygon red skeletons. Originally we didn't have any classic skeletons whatsoever. Now all we lack is the darkboned ones.

I guess.. what I'm saying. None of that has anything to do with non-classic wizard criticals. So...