I don't expect perfection or hell I don't even expect you to remember half of the rulings you make, since you do have to deal with so much petty bullshit on this server, and I'm sorry for that if I've caused any.
I'd like to think this thread was the way to bring it to your attention which it did.
The example you give, a guild cannot be held to a lock in on a target if they wipe on top of you certainly makes sense. But the problem is, many guilds will find that to not be to their detriment, but to their benefit. They will WANT that FTE after another guild wipes. Not because they've got a full raid force ready to snipe and engage Lady Nev right there at the entrance but because now due to this clarification, they will then have 60 minutes to log in and mobilize and then kill the dragon.
Previously, when we were operating under the first clarification in my original thread I made with questions when these rules were new, exactly what you described is how it worked out when we thought it was FFA. Wiping and Guild B getting an FTE didn't mean anything, it wasn't a lock it just happened like a Kunark FTE. Whereas if you were ready to snipe it and you got FTE your prepared raid force could kill the mob.
All the clarification does in my mind is make sure that on every dragon now, guilds will have a monk or hell any class sitting in your camp hoping you wipe. When you wipe they'll just pray they get proximity aggro first and claim that FTE locks them in, and then Batphone their guild.
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The reason they're on top of each other is there are currently only 2 safe locations to set up in ToV. What needs to happen (IMO) is remove the proximity camping rule in ToV. Because of the racing rules, being camped near a target provides absolutely zero benefit. You still have to race from the line and acquire FTE. You also have an hour to kill your target, so being camped near it doesn't really help you if you're going to do pulls that avoid trash anyways.
So guilds should be allowed to camp their raid force near Eashen or Aaryonar hallway to then pull Dragons there. Furthermore if you could convince Nilbog to remove the non-classic Flurry drakes in the NToV hallways, guilds could form up in the Triplets and Doubles hallways and camp out there. Preventing a lot of the cross zone pulling that has caused people a lot of ire. This would open up several superior camps for your raids to set up at and allow guilds to spread out much more, and be able to clear to Dragons more feasibly if that floats their boat. Hell if these non classic drakes could get removed you could easily enforce Dragons may not leave their wing and you might see some guilds do some more classic crawls as a result and absolutely zero wipe outs of guilds at entrance. (Wishful thinking I suppose)
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