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Originally Posted by VincentVolaju
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So what are some of the main differences between Necro and Enchanter? What makes you choose one over the other?
Also, is it true that Enchanters got nerfed pretty hard in Velious zones because Velious mobs resist charm/mez much more? If so, do Necros share that same problem?
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Enchanters can solo a huge variety of top-end mobs that most other classes couldn't dream of. A non-lazy Enchanter can CC, pull and boast the most DPS in the group all at the same time. Lazy or non-lazy, you are going to die a lot. You can group or solo from 1-60 easily at one of the fastest rates of any class. You will almost always have to pay attention to your pet/group/surroundings, which will all at some point get you killed.
Necromancers are limited to soloing top-end mobs that are undead, or are root rotting. Necromancers aren't going to pull crazy Dps unless its an undead-friendly zone. A non-lazy Necro can CC and heal, but you lack lull and FD is haphazard at best for pulling. You aren't going to die very often thanks to harmshield, FD, snare and lifetaps. You can solo from 1-60 easily at a steady pace, and can earn a solid chunk of change while paying minimal attention.
Enchanters are always welcomed into any kind of group. Necros have to struggle getting into a full group but shine in a duo/trio.
Velious is criminally under utilized here, so you wont see too many people Exping in groups or solo. My experience with both runs out at 56, but I haven't had an issue charming or soloing as either (outside of the obvious issues like mez immunity). Raiding both are a snooze-fest.
Dispelling recourse has been nerfed and isn't worth it anymore. You're better off throwing out a deflux to heal... unless you enjoy the thrill of dispelling your Hp buff instead of recourse.
TLDR SUMMARY: Enchanter if you want to solo/group like a king, constantly pay attention to the screen and don't mind dying. Necromancer if you want to solo, make easy plat and hardly ever die/AFK any time you want.