It's almost classic. In classic you would be given the number of hitpoints you had from +HP gear. If you're a level 5 character with a base hitpoints of 180 but you're wearing +500 in items you'll show unbuffed 680 total hitpoints. If you zone under 500 hitpoints you'll lose all buffs but you'll zone out at 500 hitpoints.
This was commonly exploited for low level twinks to self power level. Every time you zoned you were restored the hitpoints on your gear, IE: healed up to 500 in the above scenario but you would lose all buffs. On this server, though, you now merely lose buffs and no hitpoints are restored. It's kind of a 'tweaked' classic feature they almost got right.
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