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Old 12-01-2016, 11:46 AM
bestovv bestovv is offline
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Join Date: Mar 2016
Posts: 287
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
-Cut out the berserkers and beastlords.

-Don't combine cleric/enchanter, they could essentially solo any content your server would have if it is focused on group. Those classes are already fun for a lot of people and would still be core classes needed on your server if it is focused on group.

-Try to limit teams to 3.

-Keep gear maxed out at Kunark era. Fill in gear that is missing from classic zones like lguk and solb and put them in Kunark dungeons.

-Have portals to fear/hate/sky still available but allow content to be done with around 12 people if you can...

-Don't have Ldon.
Thinking more about pvp with the cleric/chanter combined class honestly, definitely an overpowered for pve. Maybe I'm wrong but I feel like clerics/enchanters were not big enough factors in pvp on their own (especially cleric). Enchanters got kills but very situational and tend to die a lot. I also find clerics boring to play in pve, enchanters are fun to play pve, so why not combine them. Could possibly nerf some things.

There aren't teams, pvp is open, anybody can attack anybody and loot everything they have. People of opposing tribes can fight each other, or work together. However they will be rewarded by their own tribe for killing those in other tribes. Basically Iksars want Iksars to win in general, but they also want their tribe to become top dog. The thing I love most about red is the politics and interesting alliances and treachery that occurs. You don't get this nearly as much with simple teams (like wow). Maybe this guild/tribes thing won't work, and the tribes won't mean much besides faction, quests, and classes and stuff.

Moving gear from classic into kunark would be good and would save time/balancing, will probably do that. (Manastone coming to Dalnir).

Don't want raids, just 6 man stuff. Roll with a tight squad, pvp, and get pixels.

K.