Thread: Game Mechanics: Initial Aggro/Hatelist Missle Lock
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Old 12-02-2016, 09:31 AM
Rygar Rygar is offline
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Quote:
Originally Posted by maestrom [You must be logged in to view images. Log in or Register.]
I certainly "felt" like it worked the way you describe. Any proximity to a KOS mob would add you to the mobs hate list.

But this couldn't have been how it worked because of plane of fear.

I went on about half a dozen fear raids pre-velious (and only one raid after, during POP on a pre-broken raid). The breaks always worked the same. You zoned in, and if you had aggro, you stood there and died. If you didn't have aggro, you moved to the west wall. This lead to a pile of corpses and 4-5 mobs sitting at the portal that everyone just ran right past to the west wall. Those mobs at the portal never came after the raid, even after they killed all of the zone-inners unless someone did something to them and trained us.
This statement confuses me, 4-5 mobs sitting at portal doing what? were they being trained around? Sounds like the people that 'got aggro' were in proximity range and stood and died to save the raid, people that didn't get agro weren't in proximity range or got out of range before a server tick or something.

This post was a year ago, but maybe you are still active.

In other news, I feel something quasi related to this thread from my live experience... do any casters remember sitting next to a mob during an engage? Not even raid just exp group, felt if a cleric sat to med when fighting an exp mob it would run over and thwap him so he stood up then back to tank. Casters had to get a fair distance back to sit. I feel like a cleric can sit under a mobs crotch on p99 while tank is engaging.
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