Ooooo I love these threads. Here are some other classic things from my memory that could use changing.
Other things that need to be removed from the client/UI:
- Ability to scroll wheel from 1st to 3rd person. 3rd person views should be obtainable through F9.
- Ability to cycle through PC or NPC targets with a single hotkey.
- Ability to have more than 1 chat box.
- Ability to have more than 1 hot button bar.
- Ability to see your mana value in your interface anywhere. Only the mana bar should be viewable, no values.
- Ability to /hidecorpses looted.
- Ability to pull up a Combat Abilities window with your disciplines.
Other things content wise that could use fixing:
- PBAEs should hit an unlimited number of targets, if the goal was to simulate poor connections, 25 was set far too low, 50-75 is a lot more reasonable.
- Epic quests should not have level requirements to turn in or wield, the check against level was a Velious addition and only utilized in the Plane of Growth quests.
- Mobs in Kunark and Velious zones should forget their target and return home if the distance between themselves and their target is too large. This distance is variable by zone.
- No mobs should been immune to a specific type of debuff, they should only have such high MR values that they become immune to these debuffs as a result of their high resistance.
- Velious dragons should be using a 0 MR check fear rather than their current -150 MR check fear.
- VP Dragon AEs should not have a -150 MR/FR/DR check until post-Luclin when resists raise to 500.
- NPC procs like Zlandicar's Stun Breath should be only hitting their target, not AEs.
- Sontalak should not proc his AE Lava Breath, it should be on a fixed 12 second timer. Char is the only effect that he should proc.
- No roaming flurry drakes should exist in the Triplets or Doubles hallway in NToV.
- Players should not be able to bind in any indoor Kunark or Velious dungeon unless the dungeon is also flagged as a city (City of Mist, Kael, Skyshrine, Thurgadin).
- Wizards should not be able to cast TL on themselves and Group TL shouldn't give them a box.
- Monks when standing from FD with Sneak should not be guaranteed a memblur if the sneak is successful and the mobs have their backs to you.
- Sneak should break when you activate an attack, whether that be auto attack or a ranged attack. Sneak pull should only work when you hit sneak while a projectile is in the air.
- Call of the Hero should no longer work on self and should require at least 100' between the target and the mags to remove the target from hatelists.
It would be such a classic immersion server if all of these could go in.