Quote:
Originally Posted by Sillyturtle
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Here's how I've handled loot distribution in other games that I see no problem working here in EQ:
You're a farming group and you're farming for Fungi Tunic at the King or for Hiero cloak or whatever big ticket items. The item drops, everyone gets to roll. You keep farming, another item drops. Everyone rolls again except the person who has already won an item. This improves the chances of everyone who didn't win. Usually when I'm doing this, it's with guildies or friends who are settled in for a long farming session.
A more fair method that only really works with guildies/friends is platinum split. This only works if people are there for profit. The items get sold and then the platinum delivered to each member after the fact. There are trust issues with this so like I said, friends/family only unless there's a person who is a known trustworthy person on the server.
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Why should the person who won stay in the group if he has no chance of winning becuase he cant roll? You're essentially wasting your time at that point