Quote:
Originally Posted by renordw
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Or, why can't we just force all the files into a globally loaded directory so zoning only takes a second?
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And yeah, this - I'm pretty sure they didn't introduce data caching until the Titanium client, and even then that was still a pretty new concept for an online game. And that was likely pre-SATA when 100 GB of storage was top of the line, so when they introduced texture caching as an optional thing in the Titanium client it would only cache zones as you encounter them instead of just writing them all into cache when you start up the client.