Thread: Congratulations
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Old 02-26-2010, 03:14 PM
stormlord stormlord is offline
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Quote:
Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
You must be the only person in the history of everquest to care even the slightest about stamina, so congrats to you too!
It was classic. Undeniable. I've found many links referring to it. People running out of stamina using 2 handers that weight about 15 and up. Using 2 1 handers that weight too much can also eat away stamina. I can't recall the specific weight for 1 handers, but it was less than 2 handers. All of the information I found was pertinant until soe removed stamina loss in 2003 (i think that was the year).

If they're going to remove stamina loss, why not add ooc regen, get rid of the spellbook when medding, give us pots and corpse summoners, and so on because I'm absolutely certain a great majority of people do not like having these things. You can't pick and choose what you want so uncritically.

There's another reason I want it back. I want it back because i made me think about my next weapon purchase. It made me look at more than just the damage ratio. I like to think about my next weapon purchase. For example, when I made a warrior and saw that 2 handers did more damage than my 1 hander, i made it my quest to buy a 2 hander. Once I had used it a bit, I saw it used my stamina. So I only used it when things got tough. And when there was a bard in the group they could give me some stamina regain. It was a nice balance and I felt accomplished. I never once felt that stamins loss should be removed. How was I to know that losing stamina with a 2 hander was somehow wrong? It felt right to me. Now that there's no stamina loss, nothing like that will happen to anyone because there's less thinking invovled now. It added an extra dynamic to the whole process and I prefer actually thinking about things as opposed to being babied by a one size fits all utopian rule set. Where, supposedly, no one will get angry because they can't make mistakes. That's why i hate live servers so much.

SOE is so afraid of getting someone frustrated or mad that they remove all of the details that make us think and make everything so simple that a 3 year old could compete. It's not hard to make choices in EQ! In fact, it's too easy. They're partly to blame too for the failure of the details they do add. For example, if they don't offer an alternative and you can only choose a heavy weapon, then that's their fault and not the fault of the stamina loss system. They misinterpret their failures as wrong choices because they don't understand the system to begin with. It's like handing a firecracker to a 2 year old and expecting them to act responsibly.

If you think I'm exaggerating for effect you're wrong. Sir, I know 6 year olds have played EQ. There're people more retarded than chimps who play this game. Their attention span is less than the time it takes to watch a soap commercial on tv. It's no wonder that mmorpgs dumb the game down because I've seen some of the people that play them. These people are just playing the wrong game. I remember watching a thing about SWG and a "smart" person was talking about how complicated the such and such system was and that you'd need a phd to understand it. I just stood there watching my monitor in disbelief. These "smart" people are playing the wrong game and ruining it for people who CAN play it and LIKE it. These people expect to master the game the moment they login. They automatically assume the game mechanics are broken if htey fail. It never seems to occur to them that there's a learning curve. If you don't get it right, there're consequences. And when they happen to especially suck at making good choices, it's understandable why they get angry.

It's not about how smart you're, it's about whether you're detail oriented or not. Some people a miracle from god can't help. They just hate details. Unfortunatley, I think a great majority of computer users are like this. Fortunately for me and others in the same ballfield, there're many games and many choices. If we want details, we can find them, but it's frustrating when you see a game that has potential simplified to the point where it's more enjoyable to pick at your nose.
Last edited by stormlord; 02-26-2010 at 03:46 PM..