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Old 12-18-2016, 04:25 AM
Ikon Ikon is offline
Sarnak


Join Date: Nov 2016
Posts: 240
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Found it - Linkage

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Yeah I don't think anything is gonna change, nor should it - the current server rules are as true to the spirit of this as they can possibly be under a volunteer staff. Those GMs earned a living to enforce rules.

And keep in mind, rules like that didn't exist in a vacuum - P99 is a distant echo of PvE culture on live EQ, distorted to the point of near unrecognizability. People paid money to play EQ back then. Times were simpler; MMOs were new and exciting and players were wide-eyed and humble. The game was a much more serious investment, and as a result people were much more willing to find something else to do in the game instead of breathe down another group's neck like a bunch of pixel-starved dildos. That shit still happened, don't get me wrong, but it wasn't the near-given that it is on P99.
I'm confused at the "nor should it", the aim of the server was to provide a classic everquest experience. Over the last week I've seen a lot of pro-farmer pro-monopolizing spawn posters saying pretty much "its classic, screw you". Now I'm providing irrefutable evidence its not classic.

So the "its classic" should only apply to things that were classic that benefit farmers but not to things that don't benefit them?

This is the reason they changed it, so they didn't end up with a server much like we have at the moment, good people mostly but with a bunch at the top shitting on the rest - From the letter I linked:

Quote:
Also like any society, we have our underbelly, a relatively small number of people who live to prey upon the honorable. It is frequently the goal of these people to see to their desires, no matter the effect of their actions upon others around them. They are the ones who claim ownership of servers, zones, or spawns, and cause or threaten harm to anyone who does not share their disregard and contempt. They are the ones who live, not to enjoy the game with everyone else, but to enjoy at everyone else’s expense.

For the first few months after EverQuest’s release, we felt that a policy of non-interference in many of these matters was warranted. However, we continued to lose good players. This was not due to any deficiency or dissatisfaction in the game, but due to dissatisfaction with the treatment that they received from their fellow players, and the perceived inability of our Customer Service department to intervene. Late last year, we made a commitment to our players to begin playing an active role in many of these situations.
Last edited by Ikon; 12-18-2016 at 04:35 AM..