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Old 12-19-2016, 11:43 AM
Jimjam Jimjam is offline
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Join Date: Jul 2013
Posts: 12,283
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
The answer is, there must be, otherwise twinking would be out of control.

According to this page, EQ Live has a sub-50 AC hard cap of (25 + (6 * level)). I would suggest this is probably also the formula here.

http://everquest.fanra.info/wiki/Armor_Class
I believe that this particular per level ac cap was put in with one of the much later AC system revamps and would not be classic. After all, we know the 51 and 60 kunark/early velious hardcaps for melees were 163 and 289, which are way below what that formula would provide.

Previous to this system, and going by the OPs link there were AC caps based on level, and it would be classic to use the same system here. That said, p1999 does not always follow what is 'classic', so maybe some of the caps are absent.

I have not parsed, but while levelling up many toons it seems that when attacking mobs a bit higher than you that no matter how much worn AC you try to stack you simply can't mitigate those. Something seems to be preventing mitigation AC coming close to those mobs ATK values. Maybe it is in my mind, but in these instances buff AC does seem to help. In practical terms there does seem to be a point of diminished returns from worn AC, which I guess points to a cap. It would be interesting to know for sure.

What I find particularly interesting is the dev post also gives values for how lvl 51 and 60 plate tanks should be tanking mobs a few levels below them with ~maxed worn ac (~60% hit rate and max hits 10% of the time) in a pre-planar environment and wonder if it would be appropriate to balance any p99 mobs around these values.