So you want to keep the "Spirit of classic" by making it as non-classic as possible? Mobs faster than SOW, no rent food, mobs looting you, environment attacks you, outdoor xp penalties which would leave the majority of Norrath completely empty, half the server buys Manastone + pre-nerf Fungi staff from "rare" vendor which is an insanely OP combination for the majority of caster classes.
People put massive amounts of time into gear at the higher end, only to have it looted and destroyed by a raid mob? I'm confused how that is in the spirit of classic at all.
I'm sure you put a lot of time into these ideas but c'mon man that's basically an entirely different game and I'm far from a "classic purist".
Edit: just to add, if raid wipes did have those kind of consequences everything would just be downed with zerg numbers. People aren't going to risk losing something they worked days/weeks for when they can just roll in with 200 people. Guilds already do zerg raids with no fear of losing their gear, can't imagine how it'd be with risk like that added to it. Also mobs like that death touch every 30 seconds would likely just be avoided completely.
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