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Old 12-24-2016, 01:50 PM
SoekiWiz SoekiWiz is offline
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Join Date: Sep 2016
Location: Pixel Hoarders Anonymous Meeting
Posts: 627
Default Pet Exp Rules Tested

Hi folks,

New thread, just posting information for inquiring minds. Let's not muck this one up [You must be logged in to view images. Log in or Register.]

The questions we were attempting to answer were centered around pets and exp rules.

Here are two more specific scenarios I asked about:
  1. Does player damage totaling less than 51% of the kill target's health impact how much exp the pet takes? Aka doing 1 pt vs 0 pts of player dealt non-pet dmg.
  2. How does grouping change the exp distribution rules when a pet is doing >51% of the dmg?

So, as another member recommended, I set out to get definitive answers for myself. I had an idea of what would happen from some veteran players giving their input from personal experience.

All tests were done as a:
  • Level 1 Dark Elf Necromancer
  • Killing Level 1 Decaying Skeletons
  • In Nektulos Forest

The results are:
  • A pet doing >51% of the damage takes 50% of the exp (See Kill 4 - Kill 6)
  • When solo - doing any non-pet player dealt damage UNDER the 51% break point does NOT yield any more than the 50% exp granted from the above bullet (See Kill 1 - Kill 6)
  • Having a pet up that does 0 points of damage does not take away any exp (See Kill 10 - Kill 11)
  • Being in a group bypasses bullet #1 (See Kill 12 - Kill 14)
  • Players must be within range of sharing exp per kills to be considered grouped (See Kill 15 - Kill 17)
  • While grouped, within or outside of exp sharing range, there may be a very tiny modifier for doing at least 1 point of player dealt non-pet dmg (See Kill 18 - Kill 20) The difference here was literally 1% over 3 kills at L1, on a 25% bonus exp weekend. Conclusion is that it's a negligible difference, but it exists)

Hope that helps cement things down a bit more.

Unanswered questions still include:
  • Whether or not re-charming mid fight resets the 51% calculator

---------------------------
Copy-paste from my notepad notes:
Kill 1
Life tap 3 pts
Pet rest of dmg
6%
Total 6%

Kill 2
Life tap 3 pts
Pet rest of dmg
Total 12%

Kill 3
Life tap 3 pts
Pet rest of dmg
Total 18%

Kill 4
0 Player dmg
100% Pet dmg
Total 24%

Kill 5
0 Player dmg
100% Pet dmg
Total 30%

Kill 6
0 Player dmg
100% Pet dmg
Total 36%

Kill 7
No pet
100% Player dmg
Total: 48%

Kill 8
No pet
100% Player dmg
Total: 59%

Kill 9
No pet
100% Player dmg
Total: 70%

Kill 10
Pet
100% Player dmg
Total: 81%

Kill 11
Pet
>51% Player dmg
Total: 92%

2nd Necro

Kill 12
Pet
Grouped
Both members get exp
0 Player dmg
100% Pet dmg
Total: 6%

Kill 13
Pet
Grouped
Both members get exp
0 Player dmg
100% Pet dmg
Total: 12%

Kill 14
Pet
Grouped
Both members get exp
0 Player dmg
100% Pet dmg
Total: 18%

Kill 15
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
0 Player dmg
100% Pet dmg
Total: 24%

Kill 16
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
0 Player dmg
100% Pet dmg
Total: 30%

Kill 17
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
0 Player dmg
100% Pet dmg
Total: 36%

Kill 18
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
3 Points Player dmg (Lifetap)
>51% Pet dmg
Total: 43%

Kill 19
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
3 Points Player dmg (Lifetap)
>51% Pet dmg
Total: 49%

Kill 20
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
3 Points Player dmg (Lifetap)
>51% Pet dmg
Total: 55%

Kill 21
Black Wolf (Not decaying skeleton, jumped me on the noob log when I was afk pooping!)
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
0 Player dmg
100% Pet dmg
Total: 61%

Kill 22
Pet
Grouped
One member gets exp (other grouped, but out of shared exp range)
>51% Player dmg
Total: 73%