Also, it's worth noting that the redone textures in these screenshots are of lesser quality than they were originally, since they've been significantly compressed down for file size purposes - we might still find a better way to compress stuff to preserve more detail and have less artifacting, etc. Will definitely repost these screenies if we do that. One of the biggest challenges so far has been finding a way to get all the new textures small enough for the client to handle, so some reduction in quality from the originals is probably unavoidable.
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