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Old 01-05-2017, 02:40 PM
pasi pasi is offline
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Join Date: Apr 2011
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Quote:
Originally Posted by EQBallzz [You must be logged in to view images. Log in or Register.]
Yeah, that is sort of refreshing my memory. I guess it was that 72 man lockout thing that people worked out the rotation for. I think the gods were on a 7 day timer like you mentioned which is what the rotation was based on. Your guild basically had 2 days to clear everything before the next guild got their turn. It wasn't ideal for those that came later to PoTime (like us) because only getting 2 days initially to learn the encounters when others got the full week was a bit rough but we managed.

I do remember the phases getting jacked on us one time. There was some sort of spider that got stuck under the world and we couldn't hit it so we couldn't complete that phase and couldn't continue.
Yeah. as mentioned, it was quasi instanced. It would populate NPCs based on the furthest progression of raiders within the raid. This was tricky with varying respawns for phases when you had people jump ship to other guilds. I remember a time when after a normal phase 3, we would jump into phase 5 with a dead CT (where the guild of the players we recruited left off). This never seemed to be an issue with fully cleared PoTimes, but was definitely the case with partially cleared.

The zone also had time constraints (generally 1 additional hour per boss) where other guilds could not even zone in.
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