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Old 01-19-2017, 06:24 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
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Quote:
Originally Posted by Hevie [You must be logged in to view images. Log in or Register.]
Unfortunately (fortunately) EverQuest raiding was designed to promote competition. We all have different ideas about what is fun.. personally, I couldnt give a shit about loot (I can still log into my monk/war/etc and gawk at shrouds and sods etc).. the only enjoyment I get from EverQuest is the competition. Rotations would kill that dead. I understand that there are a lot of players who simply want to fight bosses at their leisure.. to them I say go play Phinny or some emulated server that promotes taking turns.

I got a lot of grief on Live from Triton, Harmonium, Altera Vita and many other guilds. I spent a lot of time wishing I had been able to see more content than I currently had. But, those pitfalls made killing that content much much more enjoyable and I wouldn't have it any other way.

What I could do without is the clown show rule set, the over saturation of raiders per content, and the borked timeline
Dunno I never really cared for inter-guild competition. Instead make challenging PvE Raid content and let me compete against the mechanics of the raid. It's actually possible to do this in a way such that only the guilds who play the best win the raids and the bad guilds continually wipe until they collapse, merge or have a break through.

PoP - Guilds failed at Bertoxulous, Rallos Zek, Fennin Ro, Coirnav, Dust Ring, Warlord Gintolaken, Rathe Council, Tallon Zek (Time), and Rallos Zek (Time) due to the mechanics in these events.
GoD - Holy shit everything to start. Now that it's tuned back... Ikkinz 3/4, Uqua, Inktuta the Cursecallers and Noqufiel, High Priest in Txevu, Zun Muram in Txevu, North Snake Tacvi, Balance Zun Tacvi and Tunat Muram.
OoW - Queen/King in RSS, MPG Adapation and Foresight Trials, Jelvan, Arch Magus and OMM
DoN - Vishimtar
DoDH - Emperor Draygun, Sendaii, Demiplane Sister, Hatchet, Redfang, Performer and Mayong


Etc. etc. These are all raids that took many guilds 5-10-20+ attempts to beat. Finally having everything click and beating the event was the best experience. I recall finally beating Fumerak in sepulchre after probably 20 wipes, beating the First Creation in Convorteum after 20ish wipes. Hell basically every single Underfoot raid was awesome to kill first time through. Brell himself holy shit was that encounter awesome before it was watered down.

But... getting to a mob before another guild did at 3 AM, meh I'll pass doesn't do anything for me.