Quote:
Originally Posted by Baler
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Malo -45 resist for all resists except poison and disease.
Malosini -60 resist for all resists except poison and disease.
(primarily we're looking at magic resist. -60 is 15 more points better than -45..)
Is it worth it? YES The lower the MR on the target the better for everyone in the party/etc
1. Cast Malo
2. Cast Malosini
3. Cast Slow
4. ???
5. Profit
Exception to this is if your mana is low and or you're having trouble keeping your mana up.
Canni dance harder, if you're at full life and not full mana you're not being an effective shaman.
Malosini 200 mana
Malo 350 mana
If you're smart or lucky your specialization is Alteration. So you'll be able to cast both for slightly less mana.
Turgur's Insects (lvl 51) 250 mana
Togor's Insects (lvl 39) 175 mana
Use turgurs on the big boy targets and torgors on trash stuff. And again alteration specialization applies to these.
So on a big boy target you're looking at less than ~800 mana dump (malo, malosini, slow)
21.052 canni 3's (if the wiki is correct) to refill that 800.
which doesn't take a long time if you have people filling roles. If it's you playing several roles for a group. that could be tricky or not possible.
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It's a roll of the dice on some mobs. Sometimes you can land malosini first try, other times it takes 10+ tries to land it. Malo is nice because it's unresistible and lowers their MR by -45 making it easier to land the malosini. Unless the mob can't be malo'd.
Solo I encourage you to get a tash stick. But if you have a real enchanter. get them to slam the mob with their best tash before you attempt a malosini.
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Again, I'll repeat.
If you can land Malosini on a mob, you can land Slow.
They have identical resist checks. There is no reason to cast Malosini as the next spell after Malo on a Slowable mob. Ever.