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Old 02-07-2017, 03:36 PM
Troxx Troxx is offline
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Join Date: Jun 2014
Location: The sands of DSM’s vagina
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
You have a higher chance of landing malosini because it's a level 57 spell and by now you should know that just about everything in eq, on p99 atleast, has level affect the formula in some way.
This is why using turgurs(51) on level 60 mobs lands more often than togors(39).


I think you willingly ignored what I said though. With malosini your chance to land slow is better than if you didn't use it.

It IS worth debating.

Your examples are skewed towards your way of thinking btw.

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Malo- "Your chance of landing slow and or malosini increases."
Malosini- "Your chance of landing slow increases even more."

Also Once a mob is slowed it still does matter if it has -45 or -60 MR
You may have to re-slow the mob at some point.
According to the wiki: Malo last 13 minutes and Malosini lasts ~18-19 minutes. Turgurs lasts ~5 minutes.

And I'm not sure why you feel so strongly against malosini. I already said it depends highly on your mana and situation.
Uh, no.

That's not how eq has ever worked.

It's the level of the caster vs the level of the mob ... not the level of the spell.

Lol

Togors lasts 3 minutes and slows 70%

http://wiki.project1999.com/Togor%27s_Insects

Turgurs lasts 6 minutes and slows 75%

http://wiki.project1999.com/Turgur%27s_Insects

The only reason to use Turgurs over Togors is when the 5% really matters, the cast time really matters, or when the extra 2 minutes really matters or some combination of the above makes it worth it. Togors and Turgurs are EQUALLY likely to land.

3 mobs hit camp and they take longer than a minute to drop each? I'll Togors the first target and then Turgurs the 2 being CC'd as it makes sure each slow lasts the duration of the fight and crowd control time. If mana is a non issue (or after I get torpor) - I'll laze around with just Turgurs.

You played a mage right? Please don't try to tell shamans how to most quickly land a slow. More debuff is always better, but if the actual goal is getting the mob slowed asap you're best off not trying to land the better but resistance debuff until the mob is slowed. Once the mob yawns, the fight is under control.

PS: I admit being wrong on the 7.5 minute duration. I was remembering the debuff time on more recent live servers with focus item durations. Turgurs lasts twice the duration of Togors - making it more efficient if you need the mob slowed longer than ~4 mins.
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Last edited by Troxx; 02-07-2017 at 03:50 PM..