I didn't read all 17 pages, but I didn't see any answer about the damage cap changes. Now I can't say for certain how exactly haynar implemented them for p99, but they should be functionally identical to how I did for EQEmu :P
Basically, the base damage on weapons is capped. (It shouldn't cap archery/throwing or any skill attacks AFAIK)
https://github.com/EQEmu/Server/blob...tack.cpp#L1092
Those are based on live client, I checked several older clients and they stopped at the level >= 40 branch (line 1108)
This shouldn't nerf anything, it MAY have an effect on twinks though, but I don't think there is anything hitting the new caps that weren't hitting the old, incorrect caps.