Quote:
Originally Posted by demonstar55
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I didn't read all 17 pages, but I didn't see any answer about the damage cap changes. Now I can't say for certain how exactly haynar implemented them for p99, but they should be functionally identical to how I did for EQEmu :P
Basically, the base damage on weapons is capped. (It shouldn't cap archery/throwing or any skill attacks AFAIK)
https://github.com/EQEmu/Server/blob...tack.cpp#L1092
Those are based on live client, I checked several older clients and they stopped at the level >= 40 branch (line 1108)
This shouldn't nerf anything, it MAY have an effect on twinks though, but I don't think there is anything hitting the new caps that weren't hitting the old, incorrect caps.
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so if I'm reading this code right the max dmg on any weapon classes can use by level are:
- Level <10
- Caster - 6
- Priest - 9
- All Else -10
- Level 10-19
- Caster - 10
- Priest - 12
- All Else -14
- Level 20-29
- Caster - 12
- Priest - 20
- All Else -30
- Level 30-39
- Caster - 18
- Priest - 26
- All Else -60
- Level 40+
- Caster - 40
- Priest - 80
- All Else -200
Yeah so no melees should have seen a hit and the only possible issues would be twinks with high dmg weapons in <lvl40... I guess priests who are trying to melee in the early levels might be a little SOL but they can switch to lower dmg weapons with similar ratios and have less time to cast between swings