Quote:
Originally Posted by Tann
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effectiveness for the lull being a bigger reduction in aggro radius, the mobs could be dry humping and you could pull 1 off the other just by adding in the basic 18 mod lute.
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Bingo. The lute does not change the chance of resist or crit resist. In tough camps with lots to lull it may be helpful - I generally don't bother though.
I'd prefer it mod the resist rate or duration.