Thread: BDA to Phinigel
View Single Post
  #7055  
Old 02-21-2017, 11:22 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by khanable [You must be logged in to view images. Log in or Register.]
Pretty interesting to see the Rathe Council last night. I quit EQ right as Luclin dropped but continued reading the big sites.. always looked to this as the "fuck you" event of PoP. It honestly was underwhelming. Phinny just feels so easy mode, makes me sad. And this is coming from a guy whose first Phinny raid was the RC (last night) on a toon that wasn't mine and I barely knew how to play.

Is the 18 man thing for Time in effect? I don't know what it is other than the thing that made Furor have that epic meltdown. "You have 14 days..."
Time Phase 1 each trial allows for 18 players maximum. The original thought was that players had to engage all 5 trials simultaneously. Eventually guilds figured out to split up into 3 teams and have 2 teams TL out after their trial and head back in for another trial.

Rathe Council is all about the setup. If you want to just faceroll into the event you will fail. If you set up who is tanking what, who is mezzing what, and who is healing which tank, it's no trouble. But the Rathe Council event originally was very OP. The way it currently works the 6 tankable mobs fleck which drops their max hit to about 1/3rd of its base. Prior to this change in 2002, they continued to all hit for 3000, which meant you were offtanking 5 Councilmen all hitting for 3000 for most of the fight.

GoD will get some challenging content. Txevu has quite a few excellent events. The Runt event is neat, you have to send in one champion to start and if anyone other than your one champion interferes you fail the event. The Ukun Bloodbeast is a total cluster if you have weak DPS. High Priest is a good event just an endurance fight. The ZunMuram is probably the best scripted event in the zone/expansion. Inktuta Cursecallers and Noqufiel should also pose some issues to guilds who have a lot of dead weight.

The problem with Phinny mostly comes down to the massive DPS increase. The Mighty Buff probably should've been a bit higher to counter DPS gains from the AAs/updated hit tables.