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Originally Posted by Hiyodori
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I am trying to raise my faction with the city of Grobb and after doing some research, I realized I could only raise the "Dark Ones" Shaman faction with one quest called "More Help for Innoruuk",
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Dark Ones (& Shadowknights of Nightkeep) can also be raised by doing "Majik Power" for the same Shaman GM Kaglari. I strongly recommend this one over Deathfist belts because it is x2 bone chips x2 snake scales per turn in. Bone chips are very easy to acquire/purchase from players and snake scales can be bought indefinitely off of the vendor Pardor the Blessed in EC. However ... if you're already KOS and you can't sneak it is nearly impossible for you to do any of the quests.
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As a human magician, I am KoS to the troll shamans. However, I do have an Ornate Velium Pendant and can up my faction to threateningly. I know if I get a druid to turn me into a wolf, it will raise my faction even more (not sure if it will reach dubious or not). In the case that it doesn't, does anyone know of any tricks with invisibilty, etc. in which I can do the quest turn-in. I was hearing an invisibility turn in trick, having someone else cast it one you. If this trick does exist, can someone explain the exact order in which not to be aggro'd? (Or any other tricks known to accomplish this would be helpful) [You must be logged in to view images. Log in or Register.]
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It is true that invis can be used for faction turn-ins. However, you must be invis'd AFTER putting the items in the trade window and before hitting trade. This means you must:
-Have a friend willing to cast invisibility on you over and over for each turn in..
-Have a Bard friend who can play (pulsing) invis song for you..
-Spend 10pp per turn in using Cloudy Potions to invis yourself after putting items in the trade window..
The following steps would work fine if you were KOS to the turn-in NPC but they weren't high enough to aggro you. With a level 61 NPC however...this is where things get tricky and untested for you. The act of trading itself should not draw aggro but trade range is aggro range. Theoretically, if you can find someone powerful enough (60 Enchanter) to successfully Lull Kaglari you can reduce her aggro range to be shorter than the maximum trade distance if you're behind her. Kaglari has her back to a wall though so you'd need yet another party member (a baby troll perhaps) to continuously Hail her to keep her facing the wall while your 60 Enchanter friend continuously lulled her.
I don't think wolf form will be very helpful as I know it isn't enough to save Ogre Shamen from the Dark Ones. Skeleton form may have better results... you could have a necromancer duel you just outside and nuke you into skeleton form for a very brief moment to turn in.