Quote:
Originally Posted by Balvaron
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Is it just me or is 12-16 a really hard range for enchanters? Charming takes a lot of MP and if it breaks I'm dead pretty much immediately, no Breeze till 16, so I'm not much good to a group, and my animation is so squishy I can barely kill blues. What did you guys do for this level range? I'm getting the point where I might just save up some cash for Powerleveling or buy quest turn-ins or something. I feel like if I get to 16 it will be significantly easier to get groups.
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I don't know what gears you got, but invest in HP stuff. Get the 55hp rings, if you can afford the earrings that have hps/mana on them get them too. This will allow you some survival when charm breaks.
The animation pet is garbage, and the sooner you stop using it the better tbh. It's ok if you want to farm lowbie stuff, and I seen high lvl chanters use theirs to kite mobs, but for the most part imo the animation should not be used as your main weapon.
You need to learn how to deal with charm breaks. Number one thing is tash and root the mob your pet is fighting. That way you only have to manage one mob if charm breaks, the one that was your pet.
You need to learn how to break your charm with invis, or get a goblin gazughi ring, honestly it's a very worthwhile investment as an enchanter it makes breaking your charm so easy.
Don't waste money buying a PL, unless you are so rich you simply have nothing else to spend your plats on. You can learn the basics of charm now as a lowbie and it will only get better as you get higher lvls. Charm breaks less often and charms last longer.
I have a 40 chanter now, and charm is easily the best way to lvl if you want to solo as an enchanter.
Hopefully that helps you some.
At level 12 I personally hunted in Oasis on crocs with charm. I stayed in Oasis till lvl 20.