I have a revodrive (pci-e based ssd) and zoning still has considerable time to it. Given the simplicity of a "zone", the requisite time to generate and render the zone is pretty crazy for a 13 year old game running on CPUs that are probably (easily) 10x what the system requirements were when the game came out. Not to mention unlimited amounts of ram to play with.
If somebody zones into someplace, then zones back out, then zones in again, the files are going to be entirely cached into system memory which is 10x to 100x faster (depending on how good/bad your ssd is) than an SSD anyway, yet zoning is still sometimes a 10-15 second experience. The only "fast" zones I see are zoning into FelwitheA (tiny zone, makes sense).
I haven't done in-depth IO analysis yet, but knowing the zone files and graphics are highy compressed and assuming the decompression algorithm probably completely sucks, I imagine the bottleneck has to be in dealing with the zone files and graphics. I'm more than willing to trade space for speed since space is cheap... just gotta figure out how to rebuild these files
[You must be logged in to view images. Log in or Register.]