Necromancers "are terrible in groups"
I had an interesting discussion with a very opinionated individual today who was quite adamant just how awful necromancers are in a group. Other's spell damage was turned off - not capturing really any of the functional input from the druids. Not the ideal group, but we were pulling non-stop and holding down hands/warlord and anything else we could find that was actually up with ease. I was the primary healer freeing up the druids to do whatever else with the occasional spot heal. Total necromancer healing: 18,250 (> 90% of all non-regeneration based healing required). Extra mana tossed around as needed and roots and ghetto mez helped the bard keep our asses safe.
Combined: *Stuff* 3/22/2017 in 1536sec
Total
--- DMG: 185295 (100%) @ 121 dps (121 sdps)
--- DMG to PC: 43748 @29dps
Lasarer (Daegun)
--- DMG: 63436 (34.24%) @ 41 dps (41 sdps)
------ Total: 0
--- DMG to PC: 2293 @2dps
Rogue_01
--- DMG: 60162 (32.47%) @ 39 dps (39 sdps)
------ Total: 60162 -- Pierce: 29676 -- Backstab: 16027 -- Slash: 14459
--- DMG to PC: 2028 @2dps
Daegun
--- DMG: 28431 (15.34%) @ 19 dps (19 sdps)
------ Total: 28431 -- DoT: 21642 -- Hit: 6730 -- Crush: 59
------ Total: 63436 -- Pierce: 49391 -- Backstab: 14045
--- DMG to PC: 1118 @1dps
Warrior_01
--- DMG: 22730 (12.27%) @ 26 dps (15 sdps)
------ Total: 22730 -- Slash: 15774 -- Crush: 6576 -- Kick: 351 -- Hit: 29
--- DMG to PC: 17368 @20dps
Paladin_01 (later replaced by warrior)
--- DMG: 9258 (5%) @ 14 dps (6 sdps)
------ Total: 9258 -- Slash: 9062 -- Bash: 196
--- DMG to PC: 15416 @24dps
Bard_01 (out pulling and handling haste/cc/regen)
--- DMG: 1270 (0.69%) @ 3 dps (1 sdps)
------ Total: 1270 -- Slash: 889 -- Crush: 381
--- DMG to PC: 3431 @2dps
Druid_01
--- DMG: 8 (0%) @ 0 dps (0 sdps)
------ Total: 8 -- Crush: 8
--- DMG to PC: 1154 @5dps
Druid_02
--- DMG to PC: 940 @1dps
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Melee had bard haste for a fair portion of fights but assuming they didn't ever have it (benefit of the doubt) - adjusting each from worn haste alone to having 70% enchanter haste on top of their worn hastes:
Rog 41% to haste cap: 40.75 melee + 17.738 backstab = 58.48 dps
Warrior 21% to 91%: 41 dps
Paladin 21% to 91%: 22.1 dps
Rogue was, of course, having to throttle back on dps while warrior was tanking.
Necromancer + pet with mobs dying too fast to really capitalize on dots still churned out 60dps while primary healing and providing CC.
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The day before my charmed/hasted/quadding "Decaying prisoner" bounced around between 75-110dps with an average right around 85, just over double the summoned pet.
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