Keep in mind that I haven't played hardly at all since Velious and that I'm not playing right now... but here are my opinions, given that:
I like the old ranking system in how it focused on soloing in general rather than on one zone at a time. To earn any sort of "achievement" you had to hit different types of enemies in different locations, to emphasize that you were a solo artist and not just a sebilis artist or a HS artist. It made classes get out of their comfort zone (like a shaman doing HS south or a chanter fighting something that can't be mezzed or a necro visiting a zone with shitty undead charm options) to show what they could do to earn a rank.
I'm of the mind of giving a special bonus for a pure kill... i.e. not outleveled, no clickies, only self-buffed, no assistance getting to the NPC or with the pull. And then anything short of that gets qualified. A notation if you had outside buffs, a notation of what clickies you needed, of what level you finished it at if not 60, etc. It's all about fun after all, and it's fun to read about people pulling off fights even if they didn't do it without a couple of root nets or they were a SK that pulled off a tough fight but only because of some extra buffs ahead of time. Besides, it lets people who are up for it to try for a pure rank.
But looks pretty good overall. I certainly don't have the motivation to organize a new challenge ruleset!
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