Quote:
Originally Posted by aubie
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Question. Just for the all around ease of grouping/leveling, why wouldn't a paladin, rogue, druid group be the best? I know it probably wouldn't be the most efficient/powerful group, but as far as just grouping, leveling, traveling and enjoying play, it seems pretty good.
Pally can hold aggro so rogue can DPS max, and druid can basically regen/heal/DS pally and snare mob while medding. Travel is easy with ports/SoW. Pally can heal well later with clicky and spells plus LOH for emergency and rez at some point. For casual fun, this would seem like the winner. Druid can invis, Pally can ITU, and rogue can CR if needed and lockpick. Seems like this group would allow you to cover the most content.
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The problem with dru/pal/rogue is -
No slows, no haste, no crack (until druid is 60 at least..) no melee buffs outside of druid STR.
The regen is nice sure but with two mana classes (dru/pal) you would probably do better with some form of mana regen and/or DPS such as enc/bard (which also provide haste/slow) over an unhasted nearly unbuffed rogue.
So, yes, a druid/paladin/rogue would..work..why are you crippling the group composition?
Do you want ports that badly? You may as well go for shamtank+rogue+druid so you can at least get some slows/haste, or a caster trio of druid/cle/enc or dru/nec/enc or something, if you want the freedom of free ports..Otherwise you could always just pay for a port.