Quote:
Originally Posted by aubie
[You must be logged in to view images. Log in or Register.]
I'd agree on all your points. I guess I was going for the ultimate casual, laid back group, that could consume the most content without relying on external help.
No slow I know, but that's counter productive to the druid damage shield.
No haste I know, but rogue has easy epic, which has a haste click, and other melee haste items are fairly easy to obtain by either camping or EC tunnel for both melees.
No mana regen I know, but druid should be medding most of the fight after ensnare, and pally should be able to sustain flash of light/stun for minimal mana. I'm sure pulling will be slower without mana regen, but again looking at lazy/casual group.
Pulls with pally lull/druid harmony should be singles, and the instant access to SoW and ports/evacs, lockpicks, ITU, and invis allows the group to travel anywhere anytime with no external resources to worry about. Just seemed like a good simple group that can enjoy and access a ton of content without worry of external help.
Obviously, not the most powerful or efficient group.
|
The slow/damage shield argument is heavily offset by the amount of mana you'd save not having to heal 50%-75% extra damage taken by having no slow. (and the 50-70% extra DPS from the melees from having haste would help massively)
The rogue worn epic is not a click, it's worn. The only haste click a rogue gets (afaik) is a 20% eyepatch, which takes a lodi+stormfeather kill/MQ and probably not something you're going to obtain early or possibly ever without paying for the MQ//actively raiding.
Ensnare and flash of light are super light mana spells, for sure, but if you plan on chain killing you need crack, haste, slow or some combination of the 3, or you will have extended downtimes, guaranteed. In the later game, you may only be able to kill 2-3 mobs before having two uncracked mana classes OOM and needing to med up a full mana bar, meanwhile your rogue is ready to go and nothing to do.
Lull pulls, especially from a paladin, are not reliable. at all. At least not here, and not without a dedicated charisma set. Extra dangerous compared to an enc because you have no mez/memblur/FD.
Harmony is outdoor only, otherwise yes it's freaking great.
Sow can be replaced with Jboots, everyone should get these eventually, and sow potions are relatively cheap as well. IVU and Invis are helpful, but many 50+ mobs are going to see through invis/ivu anyway.
You can get a port almost anytime with a /who all dial or /who all druid/wiz and a couple tells, and a small coin persuasion.
Now I'm not saying any of the involved classes aren't good choices, they're all good choices, they just don't mesh very well as a team.
I understand you want to play more casually, I definitely understand where you're coming from, it is a GAME, not a JOB, but, you can make it much less like a job and more laidback gaming by having a more effective combo, giving you a very large "fuckup buffer" letting you handle sillier situations and being able to take breaks whenever you feel like it because you're clearing mobs like a well oiled machine already. You could be effective enough to hold down your killing area with two people letting a third afk whenever needed, etc.