Quote:
Originally Posted by Izmael
[You must be logged in to view images. Log in or Register.]
In any zone where mobs can DT, that would be a very good combo indeed.
|
Ranger: Tanks. No issue with aggro gen unlike Warrior. Does more DPS than SK or Paladin. Anything can tank with a Shaman slowing. Pulls outdoor zones. Can help root CC a big pull.
Bard: Constant mana/hp regen for shaman and ranger, zero downtime. Pulls indoors. Resists as needed. Mez for CC or Charms as needed - and not nearly as squishy as an enchanter.
Shaman: Slows and Heals - but given all the mana flow from bard hp/magic regen + canni, will have mana left to maintain doggy, hastes all around, and dots too. Can help root CC.
Sounds like a fun group. Great for a dungeon crawl. It's a cool way of playing a traditional group. Can also fear kite when needed (since Ranger can snare and Bard can perma fear), especially useful on pesky casters.
Could this group be improved by swapping an Enchanter in for the Bard? Sure, if he charms full time and never dies.
Could this group be improved by swapping in an Enchanter for Bard, and a Cleric for Shaman? Maybe, but then Enchanter has to cover slows, haste, and charm dps. Ranger serves no real purpose, duoing with cleric makes more sense.