Quote:
Originally Posted by Caiu
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Course it all depends on the guide/GM who deals with any report so your mileage may vary
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This first. There isn't a lot of official "camping law" on P99, just some on pages like:
http://www.project1999.com/forums/sh...d.php?t=132299. For everything else there are unofficial laws that have been passed down from player to player like a game of telephone, based on their experience with a GM that one time in that one zone. To learn those laws you basically have to treat them like case law, and research the forums to find out how past judges (GMs) interpreted things.
But all that being said, certain bits of the "implied law" have been passed around in these forums enough that most forum readers are familiar with them at this point. Two of those bits are as follows:
For most outdoor zones (see above for learning the exceptions) the default is "first to engage". This means that whoever "engages" the mob first (ie. gains agro from it first) has the rights to that mob until they die or leave the zone. If someone takes a mob you've engaged (more than just once; shit happens so talk to people before petitioning) you can petition and, in my experience at least, the GMs will let whoever took your mob know they're in trouble.
In dungeons or sometimes in outdoor zones (again, see above) you can "camp" as many mobs as you want. However, if someone else comes along when you're camping mobs A & B, and that someone wants you to share, you have to pick either mob A or mob B and let them have the other.
So essentially you can camp a single mob/spawn point, and beyond that it all boils down to who agroed the mob first. But there are plenty of exceptions to what I just said, which I'll leave for the "young lawyers" to explain.
EDIT:
Quote:
Originally Posted by Lhancelot
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It won't matter if they KS'd 10 of your mobs or moved on a camp you had established for hours, all it takes is for them to petition your one KS and that can be your suspension handed to you on a silver platter.
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Lhancelot's excellent post reminded me of a third bit:
Keep your nose clean: even if someone else is breaking the rules and taking mobs you've engaged, DO NOT fight fire with fire and try and take some back. The GMs have lots of petitions to answer, so they're not going to spend all day researching what happened: if they see you break the rules you'll be the one to get in trouble, no matter how many rules someone else was breaking before the GM arrived.
It may be frustrating to sit by while someone else breaks the rules and the GMs don't respond (again, they have lots of petitions to answer), but you'll be a lot more frustrated if you let someone goad you in to bad behavior and then get in trouble yourself.