Holy Crow! Thanks for all the excellent feedback and suggestions everyone.
I'm pretty sure I'm going; Monk , Warrior , Shaman
I'll play SHM, have my Dad on the WAR , and get my cousin to play a MNK, hopefully.
This is my reasoning, and maybe it's not totally correct. Monk pulling gets progressively more difficult, especially on monsters after level 35. For a new player that wants something easy to start with (duel wield, melee) a monk seems perfect. So I think it's a good fit for my cousin. By the time we reach that level, hopefully there is enough skill to help tag the monks pull, and manage the agro better if we get more. I know the canni-dance, buff timing, regen, haste, slow, root parking, never ending button clicking of the Shaman. My dad can play the Warrior, just make an assist button for Monk, and get in melee range of target.
I feel like using a PAL, SHD, in the WAR spot wouldn't be as good, and I wouldn't want to sacrifice the DPS. The below 40% berserk frenzy on WAR, plus their critical strikes, they do a good bit of damage. Plus they have the added benefit of all that HP/AC. If I put a ROG in the WAR position. Sure, we could drop things faster, but in those "5 MOBs on us" situations (that will happen) it will give me more time to root park, and manage the over-pull. I feel like the ROG(played by my dad) would get killed in those hectic situations.
I'm just wondering if the Monk is always going to grab agro? Will Taunt for the WAR be enough? Will the MNK have to FD all the time, if I want the WAR to Tank? I'm fine with the Monk holding agro, I know they can tank with the SHM slows. I'd just like to utilize that WAR Mass of HP with some ease. Let my Regen do its work, not having the Tank sitting with 100% HP all the time. Also not taking my MNK out of the fight every 3rd attack round because they get agro and need FD.
Sorry for long post. Thanks again for Feedback and any suggestions.
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