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Old 04-20-2017, 11:19 PM
Darkatar Darkatar is offline
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Originally Posted by Hueborn [You must be logged in to view images. Log in or Register.]
Holy Crow! Thanks for all the excellent feedback and suggestions everyone.

I'm pretty sure I'm going; Monk , Warrior , Shaman

I'll play SHM, have my Dad on the WAR , and get my cousin to play a MNK, hopefully.

This is my reasoning, and maybe it's not totally correct. Monk pulling gets progressively more difficult, especially on monsters after level 35. For a new player that wants something easy to start with (duel wield, melee) a monk seems perfect.

My dad can play the Warrior, just make an assist button for Monk, and get in melee range of target.

The below 40% berserk frenzy on WAR, plus their critical strikes, they do a good bit of damage.

I'm just wondering if the Monk is always going to grab agro? Will Taunt for the WAR be enough? Will the MNK have to FD all the time, if I want the WAR to Tank? I'm fine with the Monk holding agro, I know they can tank with the SHM slows. I'd just like to utilize that WAR Mass of HP with some ease. Let my Regen do its work, not having the Tank sitting with 100% HP all the time. Also not taking my MNK out of the fight every 3rd attack round because they get agro and need FD.

Sorry for long post. Thanks again for Feedback and any suggestions.
One of the worst parts about growing up on a monk is having restrictive weight tolerances and the steep learning curve with no healer to back you up.
-Being in a 3man static scenario he's going to have no problem (not dying as often) learning how and how not to pull.
-Having trustworthy groupmates lets the monk leave looting to others, so he doesn't sacrifice his AC and take more damage

A hasted dex'd zerking warrior does decent DPS, and it's pretty safe to do so all the time with slowed mobs as long as they're not casters.

The monk may pull aggro, but really in this trio you can use it to your advantage by letting you spread the damage around and utilize regen/chloro/regrow a bit more. All the monk has to do is FD and drop back to the bottom of the aggro table again, or you can root and the closest person takes the aggro.

With two pure melees (monk/war) you have two classes that can bind wound very well, and up to 70% once you get to 201+ BW, which can really cut down any downtime you might have.
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