I think the issue is corpsedecay is functionally non-existent.
People are pixel addicts and all decayed corpses get restored.
This already gets abused as it stands (oh I am stuck somewhere hard, I'll eat a death and play another character for a week and then get my body summoned for free).
I imagine the strain on CSR will be greater when one can have their corpse restored after just 24hrs.
We need to knuckle down and deal with the fact that sometime pixel loss happens when we die in a hard place. This is the only way 24 hour online rot timers can be practical for CSR.
Hell, maybe it will be good for the item bloat for a few people to lose all their gear occasionally!
The other thing, is to use the non-classic solution of implementing shadowrest (i.e. corpse summoners), which would make corpse decay a non-csr issue.
|