Quote:
Originally Posted by loramin
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I'm pretty sure it means that PvP in that game really, really sucks.
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Quote:
Originally Posted by Lhancelot
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*Long story about PvP sucking in EQ*
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Seriously though, your story is an example of exactly what I'm talking about. In every MMOG with PvP that came after the first two Zeks the PvP aspect was
always team-based. DaoC, SW:G, WoW ... heck even Sullon Zek. Or if it wasn't team-based it heavily encouraged the players to organize themselves in to teams and put heavy restrictions on who can PvP who and where (eg. EVE). A free for all "let everyone kill everyone" server just isn't fun for anyone except those at the top, which completely explains where the "antis" came from.
I saw this great article (
here's wikipedia's summary of it) where some guy broke down MMOGs in to four groups of players, one of which was griefers (I think he called them "killers"). His point was that when you design your game you have to accept that you will have griefers, but you have to design things so they can have their fun without ruining the fun of everyone else. Red-style servers only give those folks the "at the expense of everyone else" ways of having fun (vs. team-oriented servers that let griefers and non-griefers have fun together), so naturally they have their fun and drive everyone else away.
Honestly given the failure of everything that came before it I'm surprised Red lasted as long as it did.