Quote:
Originally Posted by Bohab
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While A/A may be considered 'hardcore' it's fair to mention their no compete clauses with each other for many top end raid targets. Furthermore the fact they will team up on more difficult targets such as AoW on occasion. They are basically an alliance hoping to trivialize end game raid competition.
I believe the only real hardcore thing about top guilds these days is their around the clock playtime. They are stacked with hundreds of casual players following the lead of a few 'hardcore' players.
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Yeah pretty much this. You can't really blame them for getting tired of getting sent to the sidelines and having to watch casual guilds down the same targets without having to poopsock with screenshare tracking for hours and hours making their in-game accomplishments feel less significant. So instead of A/A continuing to compete and race for FTE against eachother and have some sort of guild policy to not rule-lawyer and petitionquest or you get booted from the guild or lose all your dkp or whatever, they just don't compete with each-other at all.
So now Awakened and Aftermath don't contest each-other at all anymore and appear to be rotating targets when they aren't zerging them together with 100 players. All that talk about the love of "competition" in non-instanced classic everquest raid content because of how fun it was to contest other guilds and players was a gross facade and blatant lie after all (not surprised and most knew it all along).
So its really is just all about the loot now and sticking it to the little guys.