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Old 05-06-2017, 04:29 AM
Village_Idiot Village_Idiot is offline
Decaying Skeleton


Join Date: May 2017
Location: Indiana
Posts: 4
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Wow! I really wasn't expecting this to build the way it has, and I want to thank you all for cluing me in to considerations I might not have arrived at for a long time. I suppose I really should have checked back here sooner - as it stands, after looking at the wiki, I decided to create several and play them to about level 10 and see where that leaves me as far as interest and enjoyment goes. I was awake almost all night last night, and I've just done it again. Muahaha... nobody to ground me now. Mostly, the mobs are pretty forgiving for someone just starting out. All these lowbies' names begin with "Ven" so if any of you have small fry roaming around you may just catch me derping somewhere over the summer. XD

I've rolled a half elf bard (on the wiki it says bards are supposed to be sort of difficult to learn, so that's probably not going to be something I stick in a group because I'm bound to suck at it), a gnome enc (more fun than I expected), a dark elf mage because I am curious about Neriak (lol), an Iksar necromancer (regen sounds helpful and gear not mattering as much would be great), a dwarf cleric (I'm actually nervous about that), and a wood elf druid (I probably spent more time leveling lowbies in GFay than anything else back in the day). I didn't put out a shaman, but I might by the end of summer.

Tall order, I guess. BUT I'm telling myself that if I don't like them enough to continue past level 10, that's as good a stopping point as any, and there's at least plenty of solo and group potential in that lineup for the levels I'll be at for a while. So far I've only really touched the bard (10 now, decision time) and the enchanter (7 after a kind person helped me get to GFay). I like both actually, despite the bard getting trained hard a few times in Blackburrow and losing a load of exp doing it, and the enc being squishy as a dog turd.