Quote:
Originally Posted by stormlord
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Also OP, I revised your list with some of the other posts: - TLP servers don't use classic spell files like P1999
- TLP servers have updated melee mechanics
- Revamped zones are: Freeport, EC/WC, Ro, Nek and LS
- Use revamped graphics for models, mobs and UI
- Cash shop to buy kronos and purchase in-game items
- No exp penalties, no hell levels, increased xp rates for leveling
- Instanced raiding, and 'pick zones' which are basically dynamic instances spawned for certain zones based on population.
- Bard swarm kiting is gone
- Each class gets one home teleport to their home city once per hour.
- Post mob/itemization revamps upon launch will be Splitpaw, CT, Fear and Hate. VP says original pop but no death restrictions.
- Soulbinders in every city to bind melee.
- No player corpses.
- In-game map, including GPS
- Coin has no weight.
- Advanced loot system.
- Augments are in on day 1 and there are augment vendors in cities to "balance the disparity between caster and melee."
- Slightly higher regen
- Requires subscription to play
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I have to agree, the nostalgia really isn't there. The player base has changed considerably too, just one look at the Daybreak EQ forums tells the story. I for one am glad we have a good forum here.