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Old 05-10-2017, 01:56 AM
Kich867 Kich867 is offline
Fire Giant


Join Date: Aug 2014
Posts: 679
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I would experiment with Upheaval's maximum distance. I was AOE'ing crushbone for belts/pads earlier and noticed that when I upheaval'd on top of Emporer Crush, some orcs even at the top of the hallway leading to him died. To be clear, I mean just outside his room. The radius seems _substantially_ larger than targeted AOE spells where they have to be tightly clumped.

If all of the mobs are snared in a tight pack and you're SoW'd, I'm sure you can continue using your enchanter friend's help to AOE mez them -> Upheaval at max distance -> Immediately strafe run away (hold forward + right or left, it reduces the range enemies can hit you, this is how bards swarm kite etc).

There are also some subtle mechanics to abusing latency as well--have you ever noticed that sometimes if you cast a spell _immediately_ after you stop running you still can sometimes get interrupted? For a brief moment the server still thinks you're running. On the same note, experiment with the opposite end of that--start running just about at the end of your spell. You'll find, with timing, that you can actually start moving before the spell finishes casting and still goes off without being interrupted.

The server in this case, for a very brief moment, still thinks you're standing still.

I'd keep trying! Experiment with lower-level spells on safer targets together, maybe a place like Unrest or populated outdoor zones? This sounds like a cool system if you can get it working.