Quote:
Originally Posted by deadlycupcakez
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and people like charm breaks during crit lull resists? im sorry, but the above argument that "people dont like getting ganked" when there is so much built in punishment in the strictly PVE game just doesnt have any weight...
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So your argument is basically "the game is hard already, everyone should want it to be harder"? Seems pretty weak. Plus, getting ganked by a griefer that you had no way of stopping is an
entirely different set of misery than dying because you were stupid and punched Fippy Darkpaw when you were at 10% health in PvE.
Quote:
Originally Posted by Beastagoog
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Which means that there is NEVER going to be a timeline specific server either once the final patches go in (Chardok 2.0) (because that's a wipe and/or new server) So literally everyone having 10 level 60's is what remains of both these servers till the end of time.
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Never say never. It won't happen tomorrow, but I find it hard to believe that after eight (or however many it's been at this point) years the staff would just give up on a progression server (and to a lesser extent the discord server).
If Daybreak truly said "no new servers, ever", and the staff really did give up, why would there be any secrecy? What would either P99 or Daybreak have to lose by saying "sorry guys, it's not going to happen"?
If I were Daybreak, I'd be thinking "I don't want these P99 punks to make me sell less Agnar subscriptions ... but other than that I want to let them keep going, as it's good for the brand for people to be excited about EverQuest." If I was thinking that way, I might say to P99 "hey, if you launch a new server before Agnar has had
N months to earn us money, we will completely and utterly destroy you. And if you even tell people a new server is coming in
N months that might stop them from playing Agnar too, so don't you dare say anything."
But once
N months rolls around ...