Hiya --
So AoN - like the necromancer lich form -- is simply Illusion: Skeleton.
It's not that you get a faction boost but that your racial modifier is altered. Racial modifiers, when positive, are usually quite small... something like +50 but often times it will be much less .. +25 or +10. Then there is the possibility for a racial modifier to be neutral (0) which is what wolf form often did for those factions that 'like' wolves and the same likely goes for the factions that 'like' skeletons. So there are circumstances in which using these illusions would appear to have no effect and others where you will have a huge effect.
A) If you were already - by DEFAULT which is an important distinction - non-KOS to a faction that is ok with skeletons (let's say apprehensive) then using skeleton form might appear to have no affect.
B) Now let's say you were KOS (threateningly) by default because your racial modifier gave you -600 ... well now using skeleton form would yield a significant boost for you because you are going from say .. -600 to -25, 0, or whatever the skeleton racial mod might be.
Now as to why 'by default' is so important..
Let's say case A) was a dark elf in Outpost (Venril Sathir) and case B) was a wood elf -- both have no deity or class modifiers (agnostic and neutral class like warrior).
The wood elf can use skeleton form and go from being threateningly to maybe indifferent or apprehensive. However, if the dark elf were also threateningly -- hunted in Karnors like mostly everyone did -- then skeleton for will do nothing for him because it is not his racial modifier that is making him KOS but his personal faction.
Illusions never boost your faction, they only affect ONE of your modifiers. Many people didn't understand this and those posts don't include details like what their consider was at when testing the illusion, their deity or class modifiers, and if they had ever done anything to lower or raise that faction to begin with (personal faction)
On live, illusions are divided into two types - PC illusions and NPC illusions. NPC illusions (wolf, werewolf, elemental, skeleton) no longer affect your racial modifier at all while PC illusions (playable races) still do. This change, however, was not made until 2003.
http://everquest.allakhazam.com/hist...es-2003-1.html
Quote:
April 8, 2003 3:00 am
** Illusions/Shape Change **
We have changed the way that Illusions and Shape Changes work with
respect to faction. The new system is a lot easier to understand than
the old one, so we'll just explain the new one. When changed into the
form of a playable race, characters are treated as if they were a
member of that race. When changed into a non-playable race, characters
retain their own racial factions.
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