Thread: Spells: Resists
View Single Post
  #3  
Old 04-03-2011, 12:10 AM
cbwatt1 cbwatt1 is offline
Decaying Skeleton


Join Date: Mar 2011
Posts: 4
Default Resist numbers

All-

From my play last night in Frontier Mountains. I play a level 40 druid and I focused on giants as I am after the loop so stayed away from goblins and mole/penguin people.

8 Craigs:

Drones total 42 w/9 resists
Ensnare total 12 w/4 resists
Enveloping Roots total 39 w/5 resists
Immolate total 12 w/5 resists
Careless Lightning total 9 w/1 partial resist
Firestrike total 4 w/1 partial resist

6 Braes:

Drones total 23 w/5 resists
Ensnare total 7 w/1 resist
Enveloping Roots total 30 w/7 resists
Immolate total 4 w/2 resists
Careless Lightning total 5 w/1 full and 1 partial resist
Firestrike total 4 w/0 resists

1 Tump:

Drones total 2 w/0 resists
Ensnare total 1 w/0 resists
Enveloping Roots total 2 w/0 resists
Immolate total 2 w/0 resists


All the giants were "blue" including the Tump which surprised me with all the others I tracked being light blue or green. Of the Braes, one resisted nothing with the resisted spells coming from the other 5. With the Craigs, one resisted nothing with the resists coming from the other 7. I had 2 Craigs resist Drones multiple times with one resisting 3 times in a row.

I do not believe this replicates classic play in this instance. To me, it seems like there are still too many resists especially with the Druid signature Dot line. I would call immolate resists in line with classic as that spell and its kin were always variable. Root early breaks are nothing new but the initial resist is higher IMO.

Regards,

CBWATT
Reply With Quote