Thread: Game Mechanics: Necromancer Spell Threat
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Old 04-03-2011, 01:31 PM
Knightmare Knightmare is offline
Kobold

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Join Date: Jul 2010
Location: Tennessee
Posts: 196
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Pt 2:

Another Charbone, all I cast on this previously was lvl 4 Poison Bolt, waited until it was almost 1/2 dead (67%) and still got aggro the second Darkness was cast:

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How about a green? My pet should surely be able to hold aggro on a green, no?

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Green mob is at 69% and again, I get instant aggro until the mob dies...

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In Group: Goblin Brawler at 58% hp. The tank is the same lvl as me. Blue mob, instant Darkness aggro even still:

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Kept aggro until mob death. Scenery changes because I was not just standing next to it getting beat on:

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Again on a Sarnak, didn't get Darkness to land until 38% (only tried one other cast on this). Again, despite the damn thing being near dead, I got aggro:

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At this point, why bother even running. I mean really.

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I know there could be better info, and I don't have links to the old aggro tables. But I can say that it should be pretty clear that my current spell aggro is out of control. I cannot cast a DoT above my lvl 4 Poison Bolt without getting threat (I'll do some screenies of Heart Flutter and such later).

The point is, even if I wait until the mob is 1/2 dead, and have a group, with an even /con tank, I still get aggro from 1 dot. So, as of last night, I send pet, ghetto heal the tank, and lifetap when mob is 35%.

And I don't mean this as a rant or flame, my apologies if it comes off that way. You guys do a great job on this server and have your hands full, especially lately. However, this threat is out of control. Factor this in with the out of whack resist rate and really.. it makes it pointless to bother. Oftentimes I get resisted, when I don't, I get instant aggro.. [You must be logged in to view images. Log in or Register.]
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