Even saying Weapon_Base seems off, to my knowledge there aren't any 60dmg weapons either (the 30-39 table value listed is 60), so seems redundant. 
 
I suspect this is a max calculated damage a weapon can do without Bonus or STR modifier.  Even so, seems then that P99 isn't using that 200 value on high end weapons.   Could be wrong, but if I'm using my OT hammer as ceiling for the bonus / str modifiers that would mean no weapon could possibly hit for over 246 without crits or disciplines (possible exception being Tantor's Tusk which would have a higher damage bonus after 2hb patch, bonus being based off weapon delay). 
 
I'm skeptical of that formula anyways, read up on the wiki and some more info. 
 
For Level 60 only: 
Mod = (Weapon Skill + Strength - 75) / 100  
Main Hand Bonus = (Player Level - 25) / 3 (states this may not be accurate for 2hb, perhaps too low) 
Max Damage = (Mod * Weapon Damage) + Main Hand Bonus 
 
Plugging in my IFS I show the following: 
Mod = (252 skill + 255 str - 75) / 100 = 4.32  
Main Hand Bonus = (60 - 25) / 3 = 11.66 
Max Damage = (4.32 x 38) + 11.66 = 176 max hit 
 
Seems obvious that I'm well exceeding 176 max hit, so perhaps some damage bonus issues there.  I could see the base damage of my mod + weapon dmg being accurate (4.32 x 38 = 164... pretty in line with the table).  This would give room for higher damage weapons to have a higher hit, albeit only +36 damage per swing seems pitiful (a travesty if true for tantor's tusk, faster delay weapons would easily out damage it, and even lower damage weapons should reach the same ceiling as it). 
 
I still pose the question to you high end monks out there, what are you actually hitting with Bo Staff or Shovel after patch? 
		
		
		
		
		
			
				__________________ 
				Wedar - Level 60 Grandmaster (Retired) 
			 
		
		
		
		
		 |